For the Parents of Children Who Will Inevitably Enjoy the Super Mario Bros. Movie

It’s okay. I get it. It’s Mario and Luigi on the big screen, but, like, it actually looks like Mario and Luigi in a movie! I took my kids. We bought the popcorn. We found our seats among the ocean of other parents and children. My kids got their first dose of “why are there so many trailers?!” Then, the movie started. I kept my hands and feet inside the vehicle at all times. In a flash, it ended and my kids seemed pretty happy with it. I had the good sense to just smile and nod in agreement.

(Expect some spoilers below, probably.)

Actual screenshot from the 1993 classic Super Blade Runner Bros.

The Super Mario Bros. Movie was destined for success just by virtue of doing anything that looked even remotely like the video game. I don’t want to talk much about the 1993 movie here. It belongs in a very different conversation about cult movies that has thankfully little to do with this newest adaptation. The one thing I will say is, looking at the reviews for this movie, any movie reviewer that decided to make some deluded hipster stance that this new offering somehow validates that the old one is “better” or any other nonsense saying they got it right the first time would do us all a favor to locate the nearest window and throw their keyboard out of it.

I went to this movie seeing the initial Rotten Tomato reviews. Low critic score, high audience score. This naturally makes one go into a movie with an attitude of “well these pretentious critics don’t know what they’re talking about. This movie is probably fine.” The reality is sadly closer to “these pretentious critics don’t know what they’re talking about and the movie isn’t really all that good for reasons the critics didn’t really hit on.” At least, that’s the sense I got from the original reviews I read. In any case, this doesn’t feel “rotten” but also doesn’t feel like a universal crowd-pleaser.

Your kids will enjoy it. They probably already have, based on the absurd box office returns. You’ll probably enjoy it well enough. You’ll probably get it on streaming in a few months, watch it again, and it’ll eventually fall into obscurity until the inevitable sequel. This isn’t a Pixar, make-you-cry-within-ten-minutes-as-payment-for-the-next-eighty-minutes-of-fun-and-drama movie. This is a roller coaster full of bright colors and “things you know” from the video games filling every frame of the animation. Lots of blink-and-you’ll-miss-it nods to generations of old Nintendo games. The movie moves from set piece to set piece at breakneck pace. “No time for a movie, we have to get to the next scene!” Additionally, there’s a bunch of nonsensical old pop music selections in the soundtrack that I guess Illumination thinks are being put there for the adults in the crowd, but my experience with each one of them was just JackieChanMakesTheFace.jpg.

Music from and Inspired by the Motion Picture

A-Ha’s “Take On Me” is… out of place at best? I mean, the music video did feature some motorcycles in a comic book… and maybe Mario is supposed to be getting ready to “take on” Donkey Kong? But that’s not set up until the next scene so… I don’t know. The movie ends with Electric Light Orchestra’s “Mr. Blue Sky” which seems too much of a meta choice due to Chris Pratt being involved in this movie. I imagine most of the adults in the room were thinking “oh I guess because he was also in Guardians of the Galaxy? Wasn’t this the beginning of volume 2? Why is this happening in this movie?”

Even in 1992 you got the sense Peach could probably take care of herself.

The plot is 30 years of Mario put into a blender and then hurled onto a canvas for you to feast your eyes upon. Bowser wants to marry Peach. This is something that got fully popularized in Super Mario Odyssey, but suspicions that this was the case were essentially confirmed way back in 1992 when a monthly comic installment to Nintendo Power started getting published. There were a few Mario-related comics done by someone calling themselves “Charlie Nozawa” (apparently actually Tamakichi Sakura) that I remember fondly and likely had a lot to do with Bowser’s and, oddly enough, Wario’s interpretations over time.

TerminalMontage’s “Speedrunner Mario” may have provided inspiration for the movie’s pacing

This movie is in such a hurry to do… everything that there’s not enough time for this revelation to be an amusing surprise. It’s just what it is. Bowser isn’t given time to really seem like a threat to anyone after the first scene, after which he more and more becomes his own comic relief.

Another thing that stood out to me was that even the legitimately cute moments were cut to 12 to 24 frames. Mario briefly appears as Cat Mario and even more briefly can be seen in this form “making biscuits” on top of Donkey Kong, but its on screen so shockingly briefly that I have to wonder why they bothered with it. Was it part of a slightly larger gag that got cut for time? Did the producers make the editors listen to the sound track on post “Hurry Up” double time while they were editing?

The Mario Bros. can handle anything as long as they’re together, which the movie isn’t interested in letting happen. There’s no emotional Weege wedge between them that splits them apart so they can reconcile later to get the job done. Happenstance pulls them apart for most of the film and happenstance eventually brings them together so they can touch a magic star together and invincibly destroy Bowser’s army using the power of… that magic star that I guess Bowser didn’t want to use himself. There’s an utter lack of satisfaction if you’re looking for characters fighting through their own shortcomings in order to win the day. While the movie does manage to set up an (albeit flimsy) reasoning that Mario’s short stature is something he struggles with, the movie’s open acceptance of game mechanics essentially points him right at a way to circumvent it, rather than overcome it.

That’s maybe the most disappointing thing. There’s a huge feeling of “there was an attempt” when story boarding this. It very much feels like the end sequence was a first draft that got accepted too quickly. From a gamer perspective, there’s no Mario vs. Bowser fight that feels more dramatic than going in at full power, then getting clipped back down to 1×1 tiny Mario, only to eke out a victory as regular, not-at-all-super Mario. Normal Mario making it through impossible situations are the type of things that make grown adults choke on their own hearts. I’d much rather have seen an ending of the movie play out the same, with each hero getting knocked down to their normal selves and forced to triumph in spite of it. The movie doesn’t seem to see it that way, however, and the brothers are cheered on by their onlookers for successfully touching the right power up at the proper moment in order to remove all tension from the film.

None of that is really important. It looks really pretty. Your kids are going to enjoy it. This isn’t high art and it sadly didn’t need to be. The disappointment comes from knowing that this could have been something more than it was and it would have been just as successful, but when something is this much of a sure-fire winner, it’s far too easy to take that Rainbow Road of least resistance. You understand that, but your kids probably won’t for a few years, at least. Let them figure that out on their own. Remember when you went to see “Teenage Mutant Ninja Turtles II” or “Batman and Robin” in theaters? Remember that feeling of looking back and thinking “well that sure was a movie, but something doesn’t seem quite right”? I’m not saying this new Mario movie is worse than either of those, but the experience on repeat viewings is likely to be similar. This movie is so shiny it’s almost too perfect as an introduction to dissecting film. At least, once they’re ready for that sort of thing.

Prance Trance Restitution

Turns out playing Dance Dance Revolution for 90 minutes a day for nine days straight when you’re 39 is a good way to lose weight and just absolutely ruin your knees.

It’s been awhile since I’ve played a purposeful amount of DDR. After my last vacation, the tremendous amount of eating and drinking that took place forced my hand (or rather my feet) to get back into it, and I’ve gone further off the deep end than possibly ever before. Though I don’t tend to get into the more intense steps (my general level cap is 7, which might be 10 to 14 now, since apparently the scales were extended some years ago long after I stopped playing console versions), though I prefer 5s and 6s, since they’re still a reasonable amount of movement and you feel kinda like you’re actually dancing to either the lyrics or the beat, but without being so intense that every single blip, noise, and syllable needs to be its own 1/64th beat step.

Of course, I’m not really playing DDR proper. While I’m glad to see Konami is still producing new versions from time to time, I’m too much of a curmudgeon for most of the new music. I mean, look how they massacred my boy. (For some context, this is the original, and seems to widely be considered far superior.) Once PCs became powerful enough to deal with running it, Stepmania became the client of choice. While Project Outfox appears to be the functional successor, it seems to hate my cruddy soft USB pads (that are holding up unusually well) so I’m still comfortably using Stepmania 5. The real beauty of Stepmania is being able to create a whole new simfile (a file containing the step order and timing for a stage) from scratch, or to tweak/fix other files where something wasn’t set quite right. This has let me put some unexpected tracks in the list to entice my kids to give it a go, the oldest of whom only just last week finally passed his first song on Beginner.

The real trouble with gathering the exact tracks you want is, when there’s a version of something floating around the terrifying aether of the Internet, it might be A) not very well constructed or B) haphazardly chopped down to half-duration because of the old quarter-munching philosophy of making short tracks so players get through them faster. Personally if it’s a song I like I’d much rather the whole track be there, so for some songs you’ve got to take the steps already produced and figure out where to move them around and/or copy them to make the whole track work once you’ve replaced the media files. Another fun bit is needing to download a gigabyte or more to get a song pack that might only have a single song you’re looking for. This is less of an issue with modern bandwidth, but still feels a bit silly. Sometimes this is nice, however, as frequently this results in some additional inclusions for songs I wouldn’t have looked for otherwise. Indeed, the list below has quite a few tracks I probably wouldn’t bother with if I were just wanting something to listen to, but if the steps feel good for the beat then in the list it goes.

It’s also worth mentioning that most of the search engines for simfiles are sort of terrible, so I tend to find out about newer files via YouTube videos of people who record themselves playing the game at three angles for ones of viewers. Maybe there’s Discord channels out there that are better for this or something, but I haven’t stumbled onto them yet.

Once I get a few more things tweaked I’ll likely zip this up to share on Zenius as I can’t be the only 40-ish player who just wants to find a poppy list with some old intense staples mixed in to hop to until my fitness tracker tells me I’ve exhausted an appropriate amount of estimated calories for the day. For the most part it’s a collection of tracks converted from older DDR console games, plus a bunch of things from Ben Speirs, who appears to be a simfile-crafting savant.

In the event you care to peruse, here’s the list at the moment, which has gotten me nine lbs down from my post-vacation weight:

SongArtistSource
Abyssdj TAKADDR
Addicted To You (UP-IN-HEAVEN MIX)Utada HikaruThe Utada Hikaru Project
Afronova Primeval8 bitDDR
Against All Odds (Definitive MIX)DEJA VU ft. TASMINDDR
All StarSmash MouthSPEIRMIX GALAXY
B4U Glorious StyleNAOKIDDR
Bad HabitsEd SheeranGG Basics
Bad RomanceLady GagaDDR
BangarangSkrillexSPEIRMIX 2
Better Off AloneAlice DeejayZ-I-v Summer Contest 2015
BillsLunchmoney LewisSPEIRMIX GALAXY
Blame It On The PopDJ EarwormGTKashi
BREⱯK DOWN!Be For UDDR
Break FreeArianna Grande ft. ZeddSPEIRMIX GALAXY
Break My HeartDua LipaGG Basics
BRILLIANT 2UNAOKIDDR
Cake By The OceanDNCESPEIRMIX GALAXY
Call Me MaybeCarly Rae JepsenSPEIRMIX GALAXY
Can’t Feel My FaceThe WeekndSPEIRMIX GALAXY
Can’t Hold Us (ft. Ray Dalton)Macklemore & Ryan LewisZ-I-v Summer Contest 2015
Can’t Stop The Feeling!Justing TimberlakeSPEIRMIX GALAXY
CANDY♥Kosaka YuriDDR
Cheap ThrillsSiaSPEIRMIX GALAXY
Cheap Thrills (ft. Sean Paul)SiaSPEIRMIX GALAXY
ClassicMKTO500’s Simfiles
Cold HeartElton John & Dua LipaFloor Filler
Counting StarsOne RepublicSPEIRMIX GALAXY
Days Go By (Solstice Remix)Dirty VegasDDRei-TournaMix-04
DIVE (more deep & deeper style)Be For UDDR
DominoJessie JSPEIRMIX GALAXY
DROP THE BOMB (System S.F. Mix)Scotty D.DDR
DYNAMITE RAVE (Down Bird SOTA Mix)NAOKIDDR
DYNAMITE RAVE (Long ver.)NAOKIDDR
Get LuckyDaft Punk ft. Pharrell WilliamsSPEIRMIX GALAXY
Good FeelingFlo RidaSPEIRMIX 2
Goot TimeOwl City ft. Carly Rae JepsenSPEIRMIX GALAXY
Goodbye HappinessUtada HikaruThe Utaka Hikaru Project/GTKashi Fix
HappyPharrell WilliamsSPEIRMIX GALAXY
Hold My HandJess GlynneZ-I-v Summer Contest 2015
Hot n ColdKaty PerrySPEIRMIX GALAXY
I CryFlo Rida500’s Simfiles
ImmortalsFall Out BoySPEIRMIX GALAXY
LevitatingDua LipaGG Basics
LOOK AT US (Daddy DJ Remix)SARINA PARISDDR
Look To The Sky (True Color Mix)System SF ft. AnnaDDR
Makes Me WonderMaroon 5500’s Simfiles
Max 300ΩDDR
MOONLIGHT SHADOW (New Vocal Versian)MISSING HEARTDDR
MoveYourFeet!JunionSeniorDDRei-TournaMix-04
Movin’ on without youUtada HikaruThe Utada Hikaru Project
NEVER ENDING STORYDJ-AC-DCDDR
ORDINARY WORLDAURORA ft. NAIMEE COLEMANDDR
PARTY 4U -holy nite mix-CRANKYDDRei-TournaMix-05/GTKashi Fix
Raise Your GlassP!nkSPEIRMIX GALAXY
Rather BeClean Bandit ft. Jess GlynneSPEIRMIX GALAXY
Run Away With MeCarly Rae JepsenSPEIRMIX GALAXY
Safe and SoundCapital CitiesSPEIRMIX GALAXY
Shut Up and DanceWalk The MoonSPEIRMIX GALAXY
Something Just Like ThisThe Chainsmokers & ColdplaySPEIRMIX GALAXY
Stars in the SkyKid CudiGTKashi
Stomp to my beatJS16DDR
Stonger (What Doesn’t Kill You)Kelly ClarksonSPEIRMIX GALAXY
SugarMaroon 5SPEIRMIX GALAXY
The GreatestSia ft. Kendrik LamarSPEIRMIX GALAXY
Tik TokKe$haSPEIRMIX GALAXY
travelingUtada HikaruThe Utada Hikaru Project
TreasureBruno MarsSPEIRMIX GALAXY
Uptown Funk!Mark Ronson ft. Bruno MarsSPEIRMIX GALAXY
Wait & See -Risk-Utada HikaruThe Utada Hikaru Project/GTKashi Fix

Needless Rambling about Kingdom Hearts

Chase and I sat down a few weekends ago and recorded ourselves complaining about Kingdom Hearts 3. This went on far longer than expected, and even edited down ended up being about 3 hours of discussion split in to two parts.

So why not listen to all that excitement?

Part 1 can be found here. It’s been a fascinating journey, given that neither of us had tried podcasting in years, and probably hadn’t touched sound editing software in over a decade.

Part 1 is mostly us trying to get through talking about the journey to the end of the game, which was full of… well, things happened. If you didn’t watch the movies, don’t worry, Sora doesn’t know what’s going on either, and in the end you learn that it’s totally fine.

Streamlined Ani-Mayhem Rules Cards

Ani-Mayhem was a game that existed because of the MTG boom in the mid 90’s. Everyone wanted in on that cardboard cash. Pioneer, who had gotten into the business of licensing Japanese animation for the US, decided to slap everything they had the rights to into a game. This included some things probably dozens of people had watched, but also had a lot of what we would consider classic anime. Dragon Ball Z, in particular, is one addition that they tossed in as a last ditch effort for traction. They had just gotten the rights for some distributions of DBZ (thought I don’t believe for long), but while the DBZ set proved to be fairly popular, they ended up discontinuing the game. It probably didn’t help that the overall card power in the DBZ set was so much higher than the first two sets. A new DBZ card came came out the next year, and while it had horrible production value it was far more popular.

Ani-Mayhem was a mess, but for some reason I found it endearing, and ended up collecting most of the cards, including all but I think two of the promo cards. Once the game was discontinued I remember picking up some set one booster boxes for $15 each, which was certainly a good way to pad out the collection.

The rules changed with each set, though rarely being much better than the previous version. The rule book was like the old MTG rule books, but without all the flavor. Sixty pages of rules and examples for the complicated tracking of everything ever and all the options you had in any given situation. It was very much like they were trying to translate a video game RPG into a card game, but with the D&D annoyances of party splitting and characters actually getting killed.

Last year I took a look at all the cards I still had and decided to make probably-functional theme decks for each of the anime that were in the game, except for Ah My Goddess, which only had like three cards in the game. DBZ got two decks, one for the A-Team and one for the B-Team. Ten decks in all, with 67 cards total per deck (down from the DBZ minimum deck size rule of 99). So now I was left with the problem of boiling the rules down so that I could maybe someday get someone to play it.

So I’ve done just that, and got them compressed down to four standard card-size blocks of rules. I purposefully ignore a lot of the rules for options (like running away from combat and such) for the purpose of streamlining them. I’ve made a few decisions on keywords and such to make things make a bit more sense. Reducing deck locations from 7 to 5 also helps ensure that multiplayer games won’t take forever. The last time I played a multiplayer game was sometime between 2002 and 2004, and it took us 3 hours to finally, as a group, concede defeat to the disasters.

So I’ve finally managed to sit down long enough to do this, fiddling with phrasing and font sizes to make everything as short and compact as possible. I’ve made the assumption that most of the icons in the game don’t need explaining, and anything I’ve missed can be figured out on the fly. Here’s what I’ve managed to put together. In the really strange event that you’re one of the ones of people on the Internet who still look for things relating to Ani-Mayhem, you’re welcome to use these yourself.